Basics
The few things you need to remember!
There are 3 types of planets:
- Rock
- Gas
- Ice
There are 5 types of atmosphere:
- Oxygen
- Hydrogen
- Carnon Dioxide
- Methane
- None
If your race and the planets's atmosphere are the same it means it is breathable otherwise unbreathable.
There are 5 different planet sizes:
| Size | Unbreathable max building |
Breathable max building |
Unbreathable cargo space |
Breathable cargo space |
|---|---|---|---|---|
| Tiny | 1 | 5 | 200kT | 1000kT |
| Small | 2 | 10 | 400kT | 2000kT |
| Medium | 3 | 15 | 600kT | 4000kT |
| Large | 4 | 20 | 800kT | 8000kT |
| Huge | 5 | 25 | 1000kT | 16mT |
There are 3 different resources:
Minerals, far the most important about 75% all of your used resources
Organics, about 10% all of your used resources
Radioactives, about 15% all of your used resources
Every planets has resources percentage 0% up to 150%! (Asteroids up to 300%.)
This means if you have a level 1 mineral factory on a planet which has 110% minerals will produce 880 minerals/turn
instead of 800 minerals/turn.
And this also depends on how many people are on the planet and how happy they are.
At the beginning of the game you need to choose a planet type and a atmosphere.
How I start a game (becasue there are millions of options)?
Later you can research the other two planet types so you will able to colonize to other types of planets.
So the gas planets are not as common as rock or ice planets but there are much likely to be larger.
Also some larger planets has moons that you can colonize and moons can be only rock or ice.
Also there is no gas planet with none atmosphere (it would be interesting).
The atmosphere will decide what your spieces will breath
(at the late game you can research a building to change a planet's atmosphere).
Until then you are able to capture different empire's peoples and put it in your colonies
and if they breath the same as the planets atmosphere than you don't need a giant bubble around your colonies
(of course everybody needs to be breath the same atmosphere) to count as breathable for your empire.
But why is it important?
Because if you colonize a planet with a breathable atmosphere then you are able to build FIVE TIMES more building than a unbreathable planet. So five times more resources you can produce.
When you begin your game you will see something similar.
Lots of things happening here so it is easy to get lost.
So lets break down to five peaces.
The main bar
The flag of the selected empire.
The empire name.
The empire title.
The emperor title.
The emperor name.
The game date (starts at 2400.0, the next turn will be 2400.1 etc...).
Your resources.
If you click here your game window will be put to the table.
The actual interface
There are different kind of systems (this is a standard one).
In standard systems there are:
Maximum 12 planets, 1 sun, 1 asteroids pack, 1 strom and a few warp points.
In the top right corner that is the name of the system.
In the bottom right corner there are the coordinates of the selected item or if nothing is selected then your mouse coordinates.
And the range from the middle of the system (in this case the sun).
You can also notice a red (and it could be also green) mini stars/dots at the top right corder in a few planets. This means you are able to colonize these planets.
Red means you can't breath the atmosphere the green means you don't need a giant bubble around your colony.
There is also three blue bars next to the selected planet. These means you have more the 1000 million people of your kind on that planet. (These also means you colonized this planet.)
Information about the selected thing
At the moment your planets is selected.
The flag represents the owner of this planet.
If there is not flag that means that is an empty planet.
You can also see the following information.
The planet name is Lapzooli VIII (the system name and the entity's numbers).
Also this is a rock type planet with oxygen atmosphere and the conditions are optimal.
The conditions only affects the population mood and reproduction.
(The only case when it makes a difference when it says deadly.)
One of the most important is the mineral/organics/radioactive values.
More higher is better.
Most of the time it is not worth to build a mine if it is under 100%.
Also there is a little icon shows there is a space yard (so you can build a spaceship).
All different icons.
And at the end there is a little description about the planet (it is nothing significant).
Here you can see the colony type from the game perspective it makes no difference
but for a player it would be useful. Basically you can organize your planets easier.
The next is the currnet population and maximum population. If the population is at max it won't grow.
(More people faster/more effective production so
it is a good idea to spread as many people as you can to other planets).
The reproduction rate (10 turn is 1 year).
More happy faster/more effective production so (keeping happy is defending them so basically
not allowing enemy ships to the system).
The production means how many resources you planet producing per turn.
In this case about 13000 mineral, 1561 organics, 1533 radioactive, 5600 research points and 0 intelligence points.
Currenty you build nothing (and no time remaining, if you would build a building here this would show the remaining turns).
This is the facilities window.
Here is a bunch of different buildings. More info about buildings.
The buildings in the right order:
1 Spaceport (you need it in every system to connect the production to the empire.)
1 Space Yard (level 1) (allows you to build spaceships).
1 Resupply Depot (your ships needs fuel (of coure everything can be solved with research)
and this building resupply it).
8 mineral factory (level 1) (mines 800 mineral/turn).
1 organics factory (level 1) (mines 800 organics/turn).
1 radioactives factory (level 1) (mines 800 radioactives/turn).
7 research compund (level 1) (gives 500 research points/turn).
And you can see 20/20 facilities.
(And why 20 facilities the max? Large breathable planet.)
Cargo could be: Fighter/Satellite/Mine/Troop/Weapon Platform/Drone (and in ships the population count as cargo).
The galaxy map
The blue dots means that in the system at least one of your units or planets are there.
And also there are two little lines represents the warp points. (A warp point connect two systems to travel between them. And if you don't know where it leads the line will be unfinished.)