Events
[%...] represents the variables for the actual game.
Low:
-
Ship - Damage
An ion storm has damaged ship [%VehicleName] in the [%SystemName] system. -
Ship - Lose Movement
An accident aboard [%VehicleName] has caused it to lose some of its movement. -
Ship - Lose Supply
A fuel leak aboard [%VehicleName] has caused it to lose some of its supplies. -
Ship - Cargo Damage
An accident aboard [%VehicleName] has caused it to expel its cargo into space. All of its cargo has been lost. -
Ship - Moved
A freak spatial anomaly has transported [%VehicleName] to an entirely different solar system! -
Planet - Conditions Change
A cosmic storm has damaged the conditions on planet [%PlanetName]. -
Planet - Value Change
A cosmic storm has damaged the value of planet [%PlanetName]. -
Planet - Population Change
An earthquake on planet [%PlanetName] has killed [%ActualAmount]M people.
Medium:
-
Planet - Facility Damage
[%PlanetName] has been hit by a rogue meteor. [%ActualAmount] facilities have been destroyed. -
Planet - Cargo Damage
[%PlanetName] has been hit by a rogue meteor. There has been damage to the cargo stored there. -
Points - Change
Space Rust has infected much of our resource stores. We have lost [%ActualAmount] resources. -
Planet - Plague
A deadly plague has broken out on [%PlanetName]. The people are crying out for a cure! -
Planet - Population Change
A fire storm has struck [%PlanetName] in the [%SystemName] system. [%ActualAmount]M were killed in the storm.
The game will warn you 3 turn before the event.
High:
-
Planet - Population Rebel
The population of [%PlanetName] has rebelled against us and formed a new nation. -
Warp Point - Closed
The game will warn you 5 turn before the event.
Catastrophic:
-
Planet - Destroyed
The game will warn you 10 turn before the event. -
Star - Destroyed
The game will warn you 30 turn before the event.