Empires / Netural Empires
There are empires and netural empires in the game.
The empires similar to you explore and expand over time so they could be a treath to you especially if you dont't have the firepower to defend your empire. Or you can make powerfull alliances.
On the other hand the netural empires are small, they don't expand and never leave there starting system
(basicly they don't use warp points). But beware if most if not all of them hate unwanted visitors.
Don't stay there system with your ships if not nessesary and don't even think about coloniseing any planet
it their system (because they will attack you). So you can leave alone and trade with them (they can't hurt you)
so you can make a little profit but if you need that system because it is the only way out to expand you can consider
destroying / occuplying them. Also it could be a good idea to trade technologyes (after you estabilated an alliance)
for example a rock planet colonization to an ice or gas planet colonization (of course they need to have that technology).
They will have a something similar flag:
.
Demeanors: really simply - the top is the best and bottom is the worst.
- Serene
- Honorable
- Friendly
- Neutral
- Impulsive
- Aggressive
- Violent
- Psychotic
Cultures:
- - Neutral: A race with no specific advantages or disadvantages.
- - Berzerkers: A highly factioned culture with an unending desire for conquest. Berzerkers are tremendous fighters with no apparent regard for personal safety. This single-minded lust for combat takes a toll on their culture's ability to advance its economy.
- - Warriors: A culture dedicated to the pursuit of combat and conquest. Strong familial bonds hold the society together and allow it to advance in non martial areas.
- - Traders: Citizens of this culture are dedicated to the pursuit of meeting other races and establishing trade with them.
- - Politicians: A highly political culture allows for advanced trade and superior leadership in combat. However, as often happens with a politically centric directive, the basics of industry are neglected.
- - Artisans: A populace devoted to the leisure and cultural pursuits. This society keeps is populations very happy.
- - Scientists: The majority of the given population are devoted to scientific endeavors.
- - Workers: A culture which values hard work above all else. Industry is given precedence above all other tasks.
- - Schemers: A society with a natural disposition towards dark deals and political machinations. This society is adept at intelligence operations.
- - Zealots: A culture completely dedicated to a single goal. All thought and effort is expended with this goal as the result. Though industry and intellectual pursuits suffer, this society excels at combat.
- - Engineers: A populace that is dedicated to engineering pursuits. These beings are adept at construction, maintaining, and repairing complex vehicles.
- - Merchants: Merchants have directed themselves towards economic pursuits. They excel at trade and deep space supply.
- - Renegades: A society almost to the point of anarchy. Renegades are highly factioned groups that prefer to work separately. Their diverse yet happy lifestyle keeps their population spreading throughout the galaxy.
- - Xenophobes: A culture which has no desire for interaction with other cultures. They desire to remain apart and distinct from the rest of the galaxy.
| Empires | |||||
| Race | Portrait | Demeanor | Culture | Planet Type | Atmosphere |
|---|---|---|---|---|---|
| Abbidon | ![]() |
Neutral | Artisans | Gas Giant | Carbon Dioxide |
| Amonkrie | ![]() |
Honorable | Xenophobes | Ice | Methane |
| Cryslonite | ![]() |
Psychotic | Berzerkers | Gas Giant | Hydrogen |
| CueCappa | ![]() |
Honorable | Merchants | Rock | Oxygen |
| Drushocka | ![]() |
Impulsive | Workers | Rock | Methane |
| Eee | ![]() |
Friendly | Scientists | Gas Giant | Carbon Dioxide |
| Fazrah | ![]() |
Violent | Renegades | Rock | Oxygen |
| Jraenar | ![]() |
Aggressive | Warriors | Rock | Hydrogen |
| Krill | ![]() |
Violent | Berzerkers | Rock | Carbon Dioxide |
| Norak | ![]() |
Impulsive | Zealots | Rock | Oxygen |
| Phong | ![]() |
Honorable | Workers | Rock | Carbon Dioxide |
| Piundon | ![]() |
Violent | Berzerkers | Rock | Oxygen |
| Praetorian | ![]() |
Serene | Engineers | Rock | Oxygen |
| Sallega | ![]() |
Neutral | Politicians | Rock | Oxygen |
| Sergetti | ![]() |
Aggressive | Xenophobes | Ice | Oxygen |
| Terran | ![]() |
Aggressive | Merchants | Rock | Oxygen |
| Toltayan | ![]() |
Serene | Engineers | Rock | Hydrogen |
| UkraTal | ![]() |
Serene | Politicians | Ice | Methane |
| Xiati | ![]() |
Aggressive | Schemers | Rock | Oxygen |
| XiChung | ![]() |
Psychotic | Berzerkers | Rock | Methane |
| Netural Empires | |||||
| Bobroba States | ![]() |
Impulsive | Warriors | Rock | Oxygen |
| Nultoh Group | ![]() |
Honorable | Artisans | Rock | Hydrogen |
| Kithra Consortium | ![]() |
Violent | Renegades | Rock | Carbon Dioxide |
| Cluk-Ruk Republic | ![]() |
Friendly | Merchants | Rock | Methane |
| Texrak Hegemony | ![]() |
Serene | Workers | Ice | Oxygen |
| Zynarra Holdings | ![]() |
Neutral | Xenophobes | Ice | Hydrogen |
| Troxin Confederacy | ![]() |
Honorable | Traders | Ice | Methane |
| Farquaz Consortium | ![]() |
Aggressive | Engineers | Rock | Oxygen |
| Xnolrack Holdings | ![]() |
Impulsive | Neutral | Gas Giant | Carbon Dioxide |
| Drodnin Protectorate | ![]() |
Serene | Workers | Rock | Hydrogen |





























